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ground shader not to its mark
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hey
so I've been using quixel recently and and have figured out how to work everything out along with the textures but for some reason I can't seem to figure out how to use the ground shader the right way I have provided with the file I'm working with along with the textures if some one could just adjust exactly what is needed to be changed or added and send it back so I could take a look and understand as far as I know everything in the nodes are perfectly right the only issue is the displacement and tiles I played around with the tiles U and V to decrease the size but its still not at its best result