GPU rendering transparent material error

GPU rendering transparent material error

RaynerR
Contributor Contributor
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Message 1 of 6

GPU rendering transparent material error

RaynerR
Contributor
Contributor

When rendering transparent material highlights in GPU mode, unexplained black spots may appear.Normal rendering in CPU mode.

GPU:

RaynerR_0-1715063152253.png

CPU:

RaynerR_1-1715063184900.png

 

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Accepted solutions (1)
734 Views
5 Replies
Replies (5)
Message 2 of 6

lee_griggs
Autodesk
Autodesk

What are the sampling settings for each?

How many light samples?

Can you post a scene link here?

 

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 3 of 6

RaynerR
Contributor
Contributor
Thank you for your reply. This is a simple scene file
Message 4 of 6

lee_griggs
Autodesk
Autodesk

Thanks for the scene. This is a known issue with glass and GPU.

 

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 5 of 6

thiago.ize
Autodesk
Autodesk
Accepted solution

This is likely due to GPU not allowing for ray splitting so sometimes an AA sample will reflect off the glass and other times it will refract and go through the glass. If you increase AA the image should eventually look correct.

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Message 6 of 6

RaynerR
Contributor
Contributor

Thank you for your answer. Adding camera AA can make it correct, but using this method in the project would increase rendering time significantly,thanks.

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