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So, I have a plastic helmet that is transparent plastic with an IOR of 1,2.
How do I get the alpha channel to not be a black and white cutout but taking the refraction and reflections in consideration?
The manual says to use "opacity" for the the opacity to show up in the alpha channel but the only opacity option is the "cut out opacity" in the geometry tab and that's not what I'm after.
Solved! Go to Solution.