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Hey all,
I try to render c4d-splines via the arnold tag an a standard_surface shader:
This is the result:
I'd like to stay on "thick" mode (it's supposed to act as sewing threads on some bags).
But: Can I somehow get rid of the shading artefacts on the spline?
Thank you very much,
Ulrich
PS: scene file in attachment.
Solved! Go to Solution.