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Flickering objects (especially scatter objects) in GPU render.
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Hi all,
I'm having an issue with a scene (a few scenes, really) where objects are flickering out of existence for a frame or two at a time repeatedly (see attached video). Most of the objects - like the forest - are Procedurals being placed by a Scatter object. My best guess is that the scene is pushing the limits of my RTX4080 in terms of its 16 GB memory? But a the same time, if everything *can* render at once on the GPU, and the scene doesn't crash the IPR, why can't it be consistent in rendering everything in the scene frame-to-frame?
The scene renders without flickering on CPU of course, but takes 3-4x as long.. 🙃
Any ideas would be greatly appreciated! 🙂
EDIT:
Using R26
C4DtoA 4.7.2.1