Hello,
I have a scene with some objects in the foreground and a big plane in the background. I use the plane as a background object to make it appear in the refraction of one of the objects which is transparent. Now I want to enable DOF but it should just affect the objects in the foreground. The texture on the background object shows a room (we are talking about an indoor scene here) and it already has depth blur applied on it (through Photoshop). So I don't want the background texture to get blurred one more time. How can I exclude the background plane from the DOF?
Thanks, Daniel
z depth AOV? Wouldn't it look nicer if you rendered it all in camera (more expensive, I know)?
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