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Entire application lags (for a short amount of time) when editing materials
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I think it has got to do something about the cores used when rendering the materials ~ The materials gives instant feedback when working on a 32 core workstation, but it's clearly visible when working on a old mac or a laptop. It's almost unusable when working on the materials.
Maybe giving some specified cores for the materials to render should fix it. Maybe it could also fix the black materials when the ipr is running