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emission only where the object doesn't receive light in C4D
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Hello, I am trying to adapt this shader I made in c4d to an Arnold shader. But I can't find how to make the "city light" texture that would appear only where the object isn't affected by light. It is easy in c4d with the luma texture, but i can't find how to do that with the emission in Arnold. I hope my question doesn't feel confused.. I think this screenshot explains really well what I want to do...
Thanks for your help and time !