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Do multiple references impact render time?
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12-28-2017
08:42 AM
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We're trying to get our node graphs under control at my office, and I am wondering if I reference the same network multiple times in a shader network will this affect performance? I am assuming that reference shaders are only evaluated once?
Also, how does the cache node fit in here? Should I place the cache on the outbound FROM the reference, or is it ok to place the cache inside the reference?