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I have converted 3DS Max exterior environment scenes that were made using the 3DforAll MaxtoC4D plugin. Importing using Standard C4D materials seems to work well but the Arnold option produces materials with the Transmission value at 1 for every material. The node graphs are simple with one Standard Surface per material with bitmaps feeding most of them. Since this is an exterior city scene there are 198 materials it would take a considerable amount of time to disable Transmission on each material and this is a fast turn around project.
Using the scene imported with Standard C4D materials and using Arnold's Utilities menu produces a similar result.
Is there a way to batch change the Transmission value?
Edit : Is there a way to batch convert every bump2D node into a Normal Map node?
Thank you.
Solved! Go to Solution.