Details of Volumetric renders -C4DtoA

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This is a question to Lee on his Volumetric renders. You get your materials to look phenomenal, waxy, subsurface scattering and in other cases, very solid, like plaster. I have followed your head tutorial (see examples below) Where do you place the range function? Before or after the camera projection. I have tried both and the MAX output seems very sensitive to me....I can not put a value in max above .2-.4 usually to not distort the geometry to unrecognizable. This is far from the 8 value you say to try in the tutorial. I have tried many textures and have a long way of experimenting to find which work best, and how to overcome stepping or blocks in the volume render. I am very thankful for your tutorials and the help you have given, but would love to get more of the contrast and beauty you get into your volumes.