Depth of Field / Camera Samples / Scene Scale
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Hi guys,
I'm new to Arnold/C4DtoA and I'm really liking it so far. The workflow and results are great. I've been learning a lot over the last couple weeks and have been doing my first project with it.
It involves rendering a scene with a pretty shallow Depth of Field, metallic objects with fairly complex geometry, SSS, displaced glass and some hair. I know this combination is hard for any renderer, so I'm not surprised I have to turn up the camera samples up quite high. I've read that 16 samples are quite usual for rendering with DoF. But to get a nice and clean render and clear the Bokehs of Noise I had to turn up to 20 Camera samples (rest of course at 1) and clamp at 1.5. Is this still within a reasonable range or might such high need of samples indicate that there is something wrong with my lighting setup for example?
Also one additional question regarding scene scale - my Project Scale in C4D is set to 1cm (so the standard sphere has radius of 100cm) and export scale is set to 0.01 (default) in Arnold. According my understanding of the manual this should result in correct scene scale for Arnold? I was wondering if there might be an issue because for the DoF I've had to use very low values - my aperture size is currently set at 0.005 which still results in pretty shallow DoF.
I'd be glad to get some pointers from some more experienced users so I'm not doing something wrong from the get go.