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Denoising produces black pixels around specular bright areas
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Hello!
After rendering an animation sequence, denoising the renders with anything but the gentlest almost invisible settings using the Noice denoiser results in what look like black NaNs / black pixels around specular highlights.
I've set the log to 'debug' and there are no warnings other than that I'm calculting a lot of rays and might want to lower some sample settings!
Any idea or experience with the denoiser getting freaked out by, say, the Arnold physical sky? Or why am I getting black pixels when denoising?
Many thanks
Daniel