Hi Peter, again thanks for your help.
I'm having hard time understanding how does works motion vector and how to use them for example in After Effects with RSMB.
for example I've built a simple test scene with a camera going through a tunnel of cubes and a sphere in front of the camera that never move relativly to the camera (it's parented to the camera). so Basicly there is only camera blur on the cubes (which in fact is exported as you told, but I don't find how to use it properly) and the sphere should remain sharp/unblurred.
Here is a capture of the scene :
the Base 3D
base 3D
first test with renderer motion blur settings
motionvector* settings
motionvector* output

RSMB in After Effects result :

and another test with the shader method :
motion_vector shader settings :

result :

RSMB in AE result (better) :

results are differents, It seems the shader output is closer to what it should be, however it still behave weirdly, for instance, the still sphere at the center is always a bit blurred, and at the end of the animation, the camera slowly stops, nothing move anymore so here is the motion vector map generated by the shader method :

and applied to the render with RSMB

I found out that manipulating the levels of the blur map in AE to lighten the neutral vector color (the greenish yellow) help getting closer to removing blur when there is no movement, but there is still a bit of blur.
Is there something I didn't do well while preparing the motionvector map in Arnold ?