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Create emissive shader without casting light
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High all. I have a simple setup-- buildings, where the windows should be a solid bright color. I'm using two textures with selection tags on one object: One for the building, one for the lit windows. I don't want the lit windows to cast light on the buildings, but I can't figure out how to make the lights fully bright without doing that.
Any thoughts? Any way to get the effect of an emissive texture without casting light?