CPU / GPU difference when material applied to selection

CPU / GPU difference when material applied to selection

peterDTE7K
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CPU / GPU difference when material applied to selection

peterDTE7K
Advocate
Advocate

Hello, in this stripped down scene I applied leather material to part of the mesh using selection. When rendered with CPU the result is correct. Same scene rendered with GPU is incorrect (middle image). When I apply the leather to whole sofa instead the result is correct on GPU (right image). Do you know what is wrong? I use C4D R26.107 and C4dtoa 4.4.0

scene.jpg

thank you

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Message 2 of 2

peter_horvath
Autodesk
Autodesk
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Looks like a bug with displacement set on a polygon selection and autobump enabled. Autobump renders fine on the GPU when the whole mesh is displaced, but not when only a selection is displaced. 


// Peter Horvath
// C4DtoA developer
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