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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Converting node-based PBR texture to Arnold

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lachlan2Z7HM
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Converting node-based PBR texture to Arnold

I inherited a file from KeyShot. The textures come in as node-based PBR's. They work at first but then somehow the links get broken and they all go black. In the end, I want to convert them to Arnold anyway. I can't seem to figure out how to do this. I've tried baking the textures out, but that doesn't work (everything writes out black). Is there a workflow for translating node-based C4d materials to Arnold shaders?

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You can try Arnold > Utilities > Materials > Convert Selected C4D Material to Arnold Material, that works for the PBR and Standard material. But if you mean the Node Material, there's no conversion exists for them.

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lachlan2Z7HM
in reply to: lachlan2Z7HM

Yeah, they're node-based materials. At least I now know that I'm not missing something. Thanks.

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