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Continuously changing ID of object with utility node
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Hi everyone,
Does anyone know how to fix object id with instancied object and keep the same ID for the whole animation ?
I have found that it happen on frame to frame that object ID (with utility node shader) may change and messed up the animation. I have a scene with a lot of character, same mesh, different texture according to the object ID (with utility node). So I would like to make sure that each object ID stay the same on each frame. Actually object ID can change on one frame to another this lead to a change of texture on every frame for my characters and motion blur thinking that they are different object on each frame, here is a quick video to illustrate that.
Can anyone help me on that ?
Thanks