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Hi
Imagine a scene with a fair few reflective materials in it, and a 'hero' object that needs to change regularly (textures only, not geometry - that's always the same).
The scene itself is quite heavy, and only really needs to be rendered once - then the 'changing object' can be rendered separately and composited into the scene again and again without having to re-render the whole scene each time...
EXCEPT for all the reflections in various surfaces in the scene...
Take a newspaper front page as an example: always the same scene, same newspaper, but the text and photo on the front page changes all the time, and this needs to update across all the reflections in the scene.
Is there any way to render just the object and its reflections in the scene, and composite the reflections along with the object, WITHOUT having to re-render all the reflective geometry from the scene again? What would that workflow look like?
Hoping my question makes sense! Thanks in advance.
Solved! Go to Solution.