Color Control - Reference Material - for different Materials

Color Control - Reference Material - for different Materials

vockC3F3P
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Color Control - Reference Material - for different Materials

vockC3F3P
Contributor
Contributor

Hi Community

My question to you guys is:

I would like to control 4 different Materials (Albedo Chanel) with one "Top Material".

I have 4 Materials with four different albedo jpgs linked to the the color input of each material.

I would love to have one color corection panel where I could change the "hue Shift" and/or "Saturation" input all at once for all of the other four Materials.

 

My idea was, that i link a colorcorection node after the albedo in all four materials and then link a reference node to the input of the colorcorection for hue shift and the saturation.

But as I think the output of the reference Node is not split to two inputs in the Material of my Inputmaterial....

 

I hope you guys understand what I am trying to do:)

 

Best,

Marc

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peter_horvath
Autodesk
Autodesk
Accepted solution

With the legacy Arnold material, you can setup a basic Xpresso graph to control the color correct shaders via Null object user data attributes, like the attached scene. You can even use one of the color correct shaders instead of the Null to drive the others.

That does not work with Node Materials unfortunately. In fact, I'm not sure if it's possible to achieve this with Node Materials at the moment.


// Peter Horvath
// C4DtoA developer
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Message 3 of 3

vockC3F3P
Contributor
Contributor

Hi Peter

Thank you for thinking outside the box. That way works perfectly!

Best,

Marc

 

PS:It's Possible to control ONE attribute with the Node Material via Reference Material.

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