Clipping reflection distance in floor?
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I'm rendering out stills of some big machinery on a white floor that includes semi-blurry reflections in the floor. The client wants to place these seamlessly in a white background, so he doesn't want reflections that are so long they end up cropped at the bottom of the frame. Is there a way to limit the distance of a reflection, at which point it fades out? AFAIK Arnold wants to show the entire reflection to the top of the object. The reflection WILL essentially disappear if I crank up the Specular roughness, but at that point the reflection becomes so indistinct you can't make out ANY contours of the machine, even where it touches the floor.
This shows the gist. The top is the straight render from C4D. The bottom is the look I'm going for, created using masks and some selective blurring in AE.
Such masking would mostly work for stills, but I could see that being almost impossible for an animation. Any help is appreciated. Thanks!
Shawn