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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Clay Textures by Jama Jurabaevn

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Message 1 of 6
rawdesigner73
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Clay Textures by Jama Jurabaevn

node set up

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: rawdesigner73

Hi Steve, here is my clay shader network. It uses MtoA but the shaders are the same in C4DtoA. I hope that helps!?


7799-1596434652972.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6

thank you wizard.. whats the function of the triplanar? appreciate your hard work!! no doubt!!!

Message 4 of 6
rawdesigner73
in reply to: lee_griggs

how is someone supposed to learn this?? 🙂

Message 5 of 6
lee_griggs
in reply to: rawdesigner73

Np. Triplanar maps the texture without using a UV map, by projecting it from all six sides. That way you can texture many objects quickly without having to use UVs. Be careful if you are animating the object otherwise you will get a swimming texture (use Pref coord space).

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
rawdesigner73
in reply to: lee_griggs

Thanks again Lee.. I was wondering though.. it seems like your Clay sculptures have a lot of depth and dimension.. is that because of the displacement maps? I didn't see that in your node setup? Also in general are all arnold setups in Maya translatable to C4d to A? thanks again! Much appreciated.. 🙂

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