Change standard surface base color in a rendering using Photoshop?
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Hello, my task is to create lots, let's say 40, color versions of a product rendering. I have all the colors I want to use in an image file.
One way to do this is to simply create Arnold materials for all color versions and change the base color for each material using the eyedropper tool, then render each color version. However, this will be very time-consuming.
Another idea I'm exploring is to render a single image with AOV's like base color AOV, shadow AOV, specular AOV, etc. Then in Photoshop stack the layers together to recreate the beauty pass and replace the solid color in the base color AOV layer to generate the color versions. This would be a lot faster. However, I cannot find any base color AOV. Also, I'm unable to recreate the beauty AOV using the other AOV layers in Photoshop, everything gets too bright. How can this be achieved?