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I decided to try the standard surface again after updating my Arnold version.
I made a car paint material and made it white. However, it looked quite greyish in the IPR.
I did the same thing with an OpenPBR material, and it looked white like it should.
I realized that the preset for Standard Surface gives base weight 0.5 instead of the OpenPBR.
Which one is 'accurate'? I don't see why they should be so vastly different. It obviously looks white only if I use base weight of 1.0.
The same goes for the two tone paint, which offers a 0.8 to 1.0 comparison.
Why is the preset so obscure for Standard Surface?
Solved! Go to Solution.