Can you render xptrails like this in C4DtoA?

Can you render xptrails like this in C4DtoA?

nanidesukaK89B2
Explorer Explorer
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Message 1 of 5

Can you render xptrails like this in C4DtoA?

nanidesukaK89B2
Explorer
Explorer

In this demo https://youtu.be/nRgDMUnwldM?list=PLgSzrPEe-sbTBCR7oSKyZybFL-ukcBQiA&t=2273 the presenter says only Cycles4d can do this and the standard render.

I tried to set it up like in the video but no luck.

xptrails.jpg

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Message 2 of 5

Eden_Soto1
Not applicable

Don't think your link is working

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Message 3 of 5

peter.horvath6V6K3
Advisor
Advisor

Last time I checked there was no trail support in the X-Particles API. I'm not sure how the Standard Render does this, if that's true.

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Message 4 of 5

nanidesukaK89B2
Explorer
Explorer

There's a "Get Trail Data" node and "xpTrailPoints" node in XPresso. I'm not well versed in xpresso but could that work?

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Message 5 of 5

peter.horvath6V6K3
Advisor
Advisor

Xpresso nodes can not be used in the Arnold shader network.

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