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Can Vertex maps be used to mix different DISPLACEMENTS on geometry?
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Hi!
I'm attempting to mix two different Standard surface textures with differing displacements on a single piece of geometry...
It's a bit trickier than I'd anticipated! I'm attempting to use Vertex maps, so I can paint the two different textures and art direct a landscape a little bit...
Is this the right approach? What is the correct workflow for, say, applying grassy ground to a plane with a particular displacement, then painting large rocky textures throughout to 'poke through' the grass at it's higher points of displacement, but remain somewhat covered at lower weights?
Many thanks!