Can Vertex maps be used to mix different DISPLACEMENTS on geometry?

Can Vertex maps be used to mix different DISPLACEMENTS on geometry?

daniel2SH2D
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Can Vertex maps be used to mix different DISPLACEMENTS on geometry?

daniel2SH2D
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Hi!

I'm attempting to mix two different Standard surface textures with differing displacements on a single piece of geometry...

It's a bit trickier than I'd anticipated! I'm attempting to use Vertex maps, so I can paint the two different textures and art direct a landscape a little bit...

Is this the right approach? What is the correct workflow for, say, applying grassy ground to a plane with a particular displacement, then painting large rocky textures throughout to 'poke through' the grass at it's higher points of displacement, but remain somewhat covered at lower weights?

Many thanks!

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daniel2SH2D
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FunTing.mp4
The answer is YES: and it's very easy...

Took me a few hours tinkering, but actually very straightforward 🙂
Ignore the 'max' value for the blend mode, I was testing other looks.

The video clip is using 'overwrite' for both...


Of course the Vertex map is just a ramp, so why not just use a ramp?

You can paint vertex maps, much more artistic!! Simple example here, but could easily be a high res geometry grid with complex layered shaders with completely different displacements all interacting and blending together in whatever 2D shapes you can feasibly paint together as layers.

yes2.pngyes.png

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