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Can global reflections affect the Arnold standard_volume shader?

4 REPLIES 4
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Message 1 of 5
diego6S3FN
166 Views, 4 Replies

Can global reflections affect the Arnold standard_volume shader?

Hello everyone, I would like to know if there is any way to make the global reflections can affect the Arnold standard_volume shader.


Something like being able to plug the energy of the global reflection into the emission or scattering imput of the standard_volume shader.


Thanks in advance,

Diego

4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: diego6S3FN

You could try connecting it to the Emission of Standard Volume.

What effect are you trying to achieve?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
diego6S3FN
in reply to: diego6S3FN

Hello Lee, I'm looking for kind of glow effect that comes from the reflections of the scene, but I really don't know how to connect the reflections of the whole scene to the emission of the standard_volume.
Ido not know how to make all the light energy from the reflections of the scene can be connected to the emission of standard_volume.

Do you know what the procedure is?

Thanks for your time,

Message 4 of 5
lee_griggs
in reply to: diego6S3FN

You could create a HDR map using a spherical camera and connect that to the emission of standard_volume.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
diego6S3FN
in reply to: diego6S3FN

It's a good solution, I'll try that way, a 360º Reflection pass.


Maybe in the future there will be some way to directly connect the reflection buffer to a Emission of Standard Volume

Thanks for your help,

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