Message 1 of 9
C4DtoA - Using Mesh Particles with Bend Deformers
Not applicable
12-21-2018
10:31 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
My problem is simple, I have a plane which I'm using an Arnold Mesh Particles on to render a custom object, and I need to animate and reposition the plane with a C4D bend deformer. When I use it all the mesh particles render in twisted way facing upwards.
How could I have the mesh particles follow the UV of the plane??