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Is there a way to get string tokens in the Texture Search Path parameter in C4DtoA? I am trying to create a situation where I can create a new c4d file where that parameter is automatically dynamically linked to a /tex directory with the name of the c4d file included in the path. For example, I could open c4d, save the new scene as a new file called "c4dTest.c4d" and I'd like the Texture Search Path to automatically become "serverDirectoryBlahBlahBlah/c4dTest/tex". And I'm guessing the token'd path would be something like "serverDirectoryBlahBlahBlah/%sceneName%/tex" with percentage signs or something.
Is what I'm asking impossible? The reason why I want this is because I am going to be exporting .ass files to a server where I have a directory with different project scenes in their own folders. One of those folders would be /c4dTest with a /tex folder in it. Using string tokens for this parameter would be pretty convenient to always link to the proper tex folder so that I don't have to specify it every time.
I know this is super mundane since literally all I have to do is append "theSceneName/tex" to the server directory location for each new c4d project but I suppose I just love the idea of automation. Also if there is a better/more official methodology of doing this I'd like to know that instead.
Thanks!
Solved! Go to Solution.