C4DtoA Skin Shader

C4DtoA Skin Shader

ali_said
Not applicable
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Message 1 of 6

C4DtoA Skin Shader

ali_said
Not applicable

Hi! I'm having trouble finding any up-to-date tutorials on C4DtoA skin shader. Specifically, I am trying to create a hyper realistic look on a human model but there are no tutorials on how to properly do this. Even the C4DtoA documentation is out of date and does not show how to accomplish this. I am trying to get results similar to this: https://www.youtube.com/watch?time_continue=1582&v=5z68h2GmmlM&feature=emb_title

Any help would be very much appreciated!

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  • skin
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Message 2 of 6

Anonymous
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Message 3 of 6

lee_griggs
Autodesk
Autodesk

More here (MtoA, but the shader is the same).

A lot of the examples here use skin. What in the documentation is "out of date"?


Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 4 of 6

ali_said
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Thank you for the help, Lee. I really like your work. I've run into several cases where there were slight discrepancies between the options shown on my C4DtoA (R20) and the C4DtoA documentation; One example can be seen here in displacement: https://docs.arnoldrenderer.com/display/A5AFCUG/Rendering+Displacement+Maps+from+C4D

"vector_displacement" is not an available node so I was considering discrepancies like this to be "out of date". Perhaps I've installed Arnold into C4D incorrectly or my build is out of date.

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Message 5 of 6

ali_said
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Thank you!

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Message 6 of 6

peter.horvath6V6K3
Advisor
Advisor

Right, it is indeed out of date. Normal and vector displacement shaders are now merged into one displacement shader with a combo box to select the type. We're going to update the docs, thanks.

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