c4dtoa render is different with IPR.

c4dtoa render is different with IPR.

Anonymous
Not applicable
423 Views
3 Replies
Message 1 of 4

c4dtoa render is different with IPR.

Anonymous
Not applicable
 
0 Likes
424 Views
3 Replies
Replies (3)
Message 2 of 4

Anonymous
Not applicable

hi there

i have a mesh with some hierarchy Booleaned inside like you put two mesh in boole the you put the boole with another mesh in another boole in C4D. this works fine in viewport and ipr renderer but when i want to take final render the mesh deformes and some parts disappear!!!!

did anyone had this kind of problem?

btw i use C4D R16 with Arnold 4.2.15.1 and C4DtoA 1.4.0

thanks guys

0 Likes
Message 3 of 4

lee_griggs
Autodesk
Autodesk

Can you upload a scene that shows the problem?

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes
Message 4 of 4

peter.horvath6V6K3
Advisor
Advisor

The Boolean object had some issues if I remember correctly, which I think was fixed in recent C4D releases. So the viewport and the render scene may be different, which is not related to Arnold (IPR is attached to the viewport, while rendering to the Picture Viewer operates on the render scene). You can try a render with the Standard Renderer, if that shows the same (wrong) mesh you see in Arnold, then it's a bug in C4D.

0 Likes