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C4DTOA: low resolution with substance assets
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08-31-2017
01:57 PM
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Hi,
I'm trying to render out a substance asset (https://source.allegorithmic.com/#/substances/category/Ground/cc40196857130cd5367a5d248bb5789a796dfc3b) however it's coming out in very low resolution. I used C4DTOA convert substance asset to arnold material feature to create the shader. Before I converted I set the asset resolution to 2048x2048 however in IPR it still comes out in low resolution.
Where could be the problem? Heres a screenshot of the node graph.
http://i.imgur.com/TTu9qjp.jpg
Thanks!