C4DTOA: low resolution with substance assets

C4DTOA: low resolution with substance assets

Anonymous
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C4DTOA: low resolution with substance assets

Anonymous
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Hi,

I'm trying to render out a substance asset (https://source.allegorithmic.com/#/substances/category/Ground/cc40196857130cd5367a5d248bb5789a796dfc3b) however it's coming out in very low resolution. I used C4DTOA convert substance asset to arnold material feature to create the shader. Before I converted I set the asset resolution to 2048x2048 however in IPR it still comes out in low resolution.

Where could be the problem? Heres a screenshot of the node graph.

http://i.imgur.com/TTu9qjp.jpg

Thanks!

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peter.horvath6V6K3
Advisor
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That should be it. The textures are generated according the settings in the Substance Asset while exporting the scene to Arnold. You can check them in the tex/substance_cache folder of your project.

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