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10-13-2017
01:20 PM
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hello, i'm following a tutorial which needs the use of the AOV Names tab in the standard shader attributes, the problem is that in C4DTOA 2.0, this option has been removed, I assume there is another worflow to be able to render a separate pass for let's say the direct diffuse of a specific object, but I can't figure out what it is.
Thanks
Solved! Go to Solution.