C4DtoA and Apple Silicon (ARM)?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I know nothing about writing/developing software, so I'm wondering how hard it's going to be to create a version of C4DtoA that would run on the newly-announced Apple Silicon processors (assuming Autodesk decides to go down that road).
It looks like Maxon is working to make C4D run well these processors, but it sounds like a big hassle to have to support existing Intel Macs AND the new ARM architecture. Of course it will probably be several years (or more) before Apple makes anything comparable to the Xeons (assuming they ever do). There's also the whole Metal vs. Open GL thing which I only slightly understand.
I still do most of my work on a 2012 Mac Pro (2x6 cores), switching over to a newer HP z640 workstation that renders twice as fast as my Mac. In general I can live with with slower rendering to stay within the Mac ecosystem I greatly prefer (most of my final renders go to Pixel Plow).
Before the pandemic I was weighing whether to drop $11-$14K on a new Mac Pro, but I've put the brakes on that. Now I'm wondering whether it would even make sense to buy an Intel Mac. I was able to remap the Control and Windows keys on the PC, and it's made working on it more tolerable. I could limp along like I am, jumping between the Mac and PC for a few more years.
Any insight/advice would be appreciated.
Thanks!