Message 1 of 8
Not applicable
08-01-2018
02:31 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I'm trying to create a shader that has a transparent area using an alpha mask (it's a label for a glass bottle). I've tried every solution I can find online and I can't get it to work, the transparent area always renders as solid black. I'm completely new to Arnold and trying to get my head around how the network editor works etc. Here's what it currently looks like... The area in black on the alpha file should show as transparent ie. the area below the yellow sash. Could someone help me with a step-by-step guide as to how to create it?
Many thanks in advance!
Solved! Go to Solution.