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There seems to be a bug in OSL node parameters ui
I've compiled the latest version of the UberNoise OSL shader in the OSL node in Arnold C4DtoA
I'm using C4DtoA 4.6.7.1 (Arnold 7.2.5.1) in Cinema 4D 2024 (latest version)
The Type field in the shader parameters used to be a numeric entry but is now a dropdown list with only one entry in it (0). I am not able to change the shader type with the dropdown.
The same osl code compiles ok in Redshift, and the dropdown is populated with noise shader names.
I'd welcome any ideas on how to fix this
Many thanks,
William
Solved! Go to Solution.