C4D Arnold tag

C4D Arnold tag

Anonymous
Not applicable
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Message 1 of 9

C4D Arnold tag

Anonymous
Not applicable

You cannot invert normals except if double-sided is unchecked...why?

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Accepted solutions (1)
1,041 Views
8 Replies
Replies (8)
Message 2 of 9

peter.horvath6V6K3
Advisor
Advisor

Normals facing inwards or outwards affect the render only in single-sided mode. When the object is double-sided is does not matter, both sides are rendered.

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Message 3 of 9

Anonymous
Not applicable

A sub-surface object?

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Message 4 of 9

peter.horvath6V6K3
Advisor
Advisor

Well, I'm not sure what's the problem exactly, so if you can send me a scene, that'd be nice.

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Message 5 of 9

Anonymous
Not applicable

normals are inverted so sss doesn't render well and I don't want to uncheck double-sided cuz the object is not single-sided. the reason im not using c4d inbuilt reverse normals is because its a simulation and I can't make it editable I only made a test scene editable so you can see the problem.

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Message 6 of 9

peter.horvath6V6K3
Advisor
Advisor

Interesting use case and indeed inverting normals makes sense here while the mesh is double-sided. I'm going to fix this in the next release. Thanks.

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Message 7 of 9

Anonymous
Not applicable

Thanks and your welcome.

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Message 8 of 9

peter.horvath6V6K3
Advisor
Advisor
Accepted solution

Fixed in C4DtoA 2.6.1.5.

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Message 9 of 9

Anonymous
Not applicable

Thanks.....

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