Baking an alpha channel i C4DtoA

Baking an alpha channel i C4DtoA

demodunk
Participant Participant
630 Views
2 Replies
Message 1 of 3

Baking an alpha channel i C4DtoA

demodunk
Participant
Participant

Hi!

I'm trying to find a good workflow going from C4DtoA to Unreal Engine.

Now, all I really need is to bake my flat projected labels as an alpha since the material it self needs to be created in Unreal.

Any suggestions how to accomplish this?

Thanks!


0 Likes
631 Views
2 Replies
Replies (2)
Message 2 of 3

peter.horvath6V6K3
Advisor
Advisor

Sorry for the late reply. Don't think you can easily modify the alpha channel of the output. Probably your best shot is writing the alpha to a custom AOV (via an aov_write shader) and bake that AOV as an EXR layer for instance.

0 Likes
Message 3 of 3

demodunk
Participant
Participant

No prob!
Been investigating this for some time now and it seems that regardless what renderer, multiple flat projected materials is not a solution unfortunately.

0 Likes