Arnold Object Mask pass renders are not solid white

Arnold Object Mask pass renders are not solid white

war72
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Arnold Object Mask pass renders are not solid white

war72
Participant
Participant

Generally, when rendering an AOV with an Arnold Object pass (via .EXR file), the result is a solid white. However, I have a project that is giving me a grey result for all of my Mask AOV's - here's an example: 

Screen Shot 2023-03-03 at 5.23.46 PM.png

 

I've cross-referenced my output/.EXR settings (32bit) and Arnold Object Mask tag properties with other projects that produce a clean white result and can't find any differences. Any ideas what could be happening? 

 

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peter_horvath
Autodesk
Autodesk
Accepted solution

Camera exposure maybe? Do you have any imagers in the scene? What if you add an Arnold EXR driver, does it also produce a grey output? Does the IPR window display the AOV as grey too?


// Peter Horvath
// C4DtoA developer
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Message 3 of 4

war72
Participant
Participant

The Camera exposure was the culprit. Confusing as the camera exposure doesn't affect the AOV in the IPR, only in the final render. Thanks Peter! 

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Message 4 of 4

peter_horvath
Autodesk
Autodesk

If you turn Blend Opacity off in the object mask tag, then the AOV won't be affected by the camera exposure. But it won't be affected by cutout opacity of the standard surface either or any type of opacity.


// Peter Horvath
// C4DtoA developer
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