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Arnold GPU rendering cached particles crashes every 50 frames.
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Hi all,
idk if it is Arnold or C4D. But I have a very strange situation: I have a fireworks animation with C4Ds new Particle system. Cached the lot (15GB). And now rendering with Arnold GPU. And strangely enough, the process (running in C4Ds Render Queue) crashes exactly every 50 frames.
I can easily resume after that. But only for the next 50 frames.
I'm a bit in a rush now. But I'll rid the scene file of all corporate models and upload it here.
For now I just wanted to check if anyone may already have an idea on how this is happening.
TYVM,
Uli