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I have usually only used Triplanar nodes to get non-repeating texture map imperfections in static objects.
I used it in an animating character's materials, and the scratches slip all over while it's moving.
I guess this is normal, but is there no way to get the textures to stick to the character in space?
I tried changing the coordinate space for the node, but that doesn't do anything helpful. I also tried selecting Pref, but that doesn't do anything, either.
Solved! Go to Solution.