Any way to soften C4DtoA physical_sky shadow edges?

Any way to soften C4DtoA physical_sky shadow edges?

Anonymous
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Any way to soften C4DtoA physical_sky shadow edges?

Anonymous
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physicalsky-hardshadow.png

The setting I'm looking for is similar to the "Radius" parameter found in c4dtoa spotlights. The radius parameter softens up shadow edges very well but physical_sky doesn't seem to have a similar function?

Attached (low sampled) image shows physical_sky in scene with hard edged shadow on primary object.

Thanks!

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maxtarpini
Collaborator
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Doesn't have C4D a 'Sun Size' parameter ? Increase that eventually.

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Anonymous
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That did the trick, thanks!

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