Ambient occlusion in multi pass is gone

Ambient occlusion in multi pass is gone

pleiada
Contributor Contributor
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Message 1 of 6

Ambient occlusion in multi pass is gone

pleiada
Contributor
Contributor

I can't find ambient occlusion in multi pass. Can somebody help?6673-screen-shot-2020-04-13-at-41624-pm.png


https://drive.google.com/file/d/140lSlO1MQcCIycvDLfx8svgBaJii7Ph4/view?usp=sharing

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Accepted solutions (1)
637 Views
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Message 2 of 6

Stephen.Blair
Community Manager
Community Manager
Accepted solution

Was there ever an ambient occlusion built-in AOV?
Not in Arnold.



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 6

pleiada
Contributor
Contributor

Yes, I used to check it in Arnold multi pass aov. In previous renders I have it in my exr folder.

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Message 4 of 6

Stephen.Blair
Community Manager
Community Manager

That was probably a custom AOV, not a built-in AOV



// Stephen Blair
// Arnold Renderer Support
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Message 5 of 6

pleiada
Contributor
Contributor

Looks like I used another render engine , not Arnold.

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Message 6 of 6

peter.horvath6V6K3
Advisor
Advisor

You can create a custom AOV. Create a material with the ambient_occlusion shader connected to the input of an aov_write_rgb shader. Then drop the material to the AOV shaders field in the render settings.

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