Achieving a rocky/sandy surface that catches light // Lens flare question

Achieving a rocky/sandy surface that catches light // Lens flare question

mlawsongarrett
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Achieving a rocky/sandy surface that catches light // Lens flare question

mlawsongarrett
Community Visitor
Community Visitor

Hello all,


I'm a new user of Arnold and Cinema 4D so sorry if this is a bit of a simple question. I'm attempting to re-create something that was created in redshift using Arnold. I'm uploading here the original. The original has a flare effect that seems to be a camera effect in Redshift. I cant find if there is a similar effect in Arnold or not. It seems like there might not be. Is there any way to achieve this effect in Arnold?


Second question, I'm having trouble getting my rock to look as "sandy" as the original. I have a noise node connected to a bump map connected to the normal of the texture. I tried attaching the noise to the displacement but I cant get it to look "grainy/sandy." Whats the best way to go about creating a "sandy" surface?

ArnoldNew.mp4

RedshiftOriginal.mp4

Thanks!

Matt


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lee_griggs
Autodesk
Autodesk

Flakes should help with the glints.

https://youtu.be/mpk6IurOWbs?t=3006

https://www.youtube.com/watch?v=iW0IaDCdSKI&t=18s

https://www.youtube.com/watch?v=29TRMb6oMbE

Bump2d should add roughness to the rock. You could also try increasing specular_roughness and diffuse_roughness.

Lee Griggs
Arnold rendering specialist
AUTODESK
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