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ACES and tx conversion
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Working in aces, I have noticed that if I bulk convert a folder of .pngs into tx (set to auto color space) the created normal maps don't seem to work.
However, if I link the pngs up into a standard surface shader and start the IPR, the automatically created TX normal maps work fine.
Does anyone know why this is? Is it simply that when batch converting a folder Arnold can't tell what type of map it is and just applies the aces color conversion to everything regardless?
Many thanks,