1 Pixel discolorisation when rendering distributed frames

1 Pixel discolorisation when rendering distributed frames

toxicbueffel
Participant Participant
358 Views
1 Reply
Message 1 of 2

1 Pixel discolorisation when rendering distributed frames

toxicbueffel
Participant
Participant

I am rendering a 3 x 3 Frame distributed still image with a pixel dimension of 35k by 21k with the gpu renderer. Same worklflow i used succesfully several times before. now all tiles have a 1 pixel wide discolorisation at the edges. See attached screenshots. any hints? No denoiser used , nothing...

 

Thanks in advance

 

Tim

0 Likes
359 Views
1 Reply
Reply (1)
Message 2 of 2

peter_horvath
Autodesk
Autodesk

Sorry for the late reply. I assume you are using the latest plugin version (4.7.2.1) in the latest Cinema 4D version (2024.4), is that right? What version was working before? Do you have the same issue with CPU renders? Is the discolorisation related to the frame distribution? These are not the edges of the slices, are they? Do you render the slices on multiple machines via Team Render?


// Peter Horvath
// C4DtoA developer
0 Likes