Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
Showing results for 
Show  only  | Search instead for 
Did you mean: 

MAXtoA is now available!

Message 1 of 1
147 Views, 0 Replies

MAXtoA is now available!

MAXtoA is bugfix release using Arnold For the full list of features in MAXtoA, see the MAXtoA release notes


Bug Fix

  • ARNOLD-9734 - Cache and texture flush requests were ignored

  • ARNOLD-14660 - Crash changing imager parameter after disconnecting from driver

  • ARNOLD-14644 - Autobump goes away at extreme magnification

  • ARNOLD-14287 - Rare crash when compiling OSL shaders during IPR

  • ARNOLD-14650 - [GPU] OptiX denoiser renders black when using more than one GPU

  • ARNOLD-14631 - [GPU] Random crash with textures

  • ARNOLD-10216 - [GPU] Log should report why a GPU is not matching requirements

  • usd#1812 - Fix a startup time regression introduced in

  • usd#1753 - Fix a problem with Yeti where the transforms of the ArnoldProceduralCustom were not taken into account in kick and USD procedural.

System Requirements

  • Autodesk 3ds Max 2022, 2023, 2024
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • CPUs need to support the SSE4.1 instruction set.
  • GPU rendering works on Windows requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using 537.13, or higher on Windows. See Arnold GPU for more information.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

// Stephen Blair
// Arnold Renderer Support

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report