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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Animated Image in Arnold 3ds Max

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Message 1 of 3
osukas
140 Views, 2 Replies

Animated Image in Arnold 3ds Max

Hello, Im doing a texture where im loading an animated sequence.

 

Normally I would use the "Bitmap" node that easily makes a bitmap sequence, but i have to use the "Image" node instead because I will share this file with another artist using Arnold in Houdini, so I need to make our shaders compatible.

I googled and I saw that option in Maya, the use file sequence option, I can´t find it on MAX

osukas_0-1707209166801.png

 

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2 REPLIES 2
Message 2 of 3
Stephen.Blair
in reply to: osukas

MAXtoA converts a Bitmap node to an Image node when you export an ass file. 



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
osukas
in reply to: Stephen.Blair

I used a bitmap loading a .ifl file for my image sequence, exported the .ass and indeed changed the BITMAP to IMAGE, but I lost the image sequence and is only reading frame 008

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