With only imager denoiser, everything is magically flawless.
Real time denoising, awesome! ๐
After noding imager exposure, here comes the noise again...
Any clue why is this happening?
thx again.
Solved! Go to Solution.
Solved by RGhost77. Go to Solution.
You should denoise BEFORE exposure.
So in my tests best is denoise->exposure->tone mapping
I should read better Lee Griggs's tutorial... ;
One last thing, I noticed that while rendering in renderview, it ignores
every other imager...
And that's why I was confused...
For ex, I put imager exposure=2 and it renders just like the value was 0.
Only at the end, when it finishes rendering appears correctly, with the
correct exposure imager value...
>>For ex, I put imager exposure=2 and it renders just like the value was 0.
>>Only at the end, when it finishes rendering appears correctly, with the
correct exposure imager value...
Some time it happens some times not. I'm not sure but seems like bug.
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